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Blitzball
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Aeons

Info
Ifrit
Ixion
Shiva
Anima
Valefor
Yojimbo
Bahamut
Magus Sisters


Characters

Yuna
Lulu
Tidus
Rikku
Auron
Wakka
Kimahri


Legendary Weapons

Nirvana
Godhand
Caladbolg
Masamune
Spirit Lance
Onion Knight
World Champion

 

 

 

 

 

 

 

 

 

 

GENERAL INFORMATION

  Dark Ifrit's physical attack is strong due to his high Strength, and he
counters every offensive action with it, including Steal. His special move,
Meteor Strike, is used on his turns. Unlike the regular Ifrit's Meteor Strike,
Dark Ifrit's is magical and inflicts Delay (strong), but it does not ignore
protective measures, meaning it can be halved with Shell.

  His Overdrive is Hellfire, which is the only one of Dark Ifrit's attacks that
hits multiple targets. None of Dark Ifrit's attacks are elemental. Only Dark
Ifrit's physical attack's damage depends on the character's stats. Both
Meteor Strike and Hellfire deal fixed damage (apart from random variation);
around 20,310 to 22,933 (in Meteor Strike), while 30,465 to 34,401 (in Hellfire).
Dark Ifrit's Overdrive gauge increases by 5% when targeted and 10% when
using Meteor Strike.

The summoner upon Dark Ifrit's defeat runs into a Sandragora while trying to escape.

  Dark Valefor's Overdrive is Energy Blast, which deals around 50,000 damage
regardless of stats. Unlike the other Dark Aeons, Dark Valefor cannot break
the 9999 damage limit except with Energy Blast, which always deals 47,136 to
53,225 damage, and cannot be reduced with anything but another aeon's Shield.
Dark Valefor's Overdrive gauge increases by 5% when attacking and 15% when targeted.

STRATEGY:

  If the party's HP is not extremely high it is best to cast Auto-Life, or call
an aeon. The battle should not be difficult if the player heals frequently, or
has the Auto-Phoenix ability, but high Agility, Accuracy, Strength, and Defense
are still recommended. It will help if Wakka or Tidus have Break Damage Limit so
that their Attack Reels and Blitz Ace Overdrives deal a lot of damage.