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GENERAL INFORMATION
  In the first battle, Dark Ixion counters every attack, and inflicts Sleep (by 99 turns),
Armor Break, and Mental Break. His non-elemental Thundaja spell may be dangerous,
dealing damage as well as strong Delay and ignoring Reflect. In the first battle,
Dark Ixion uses Aerospark when his Overdrive is full, which removes several beneficial
status effects: Auto-Life, Haste, NulAll, Protect, Reflect, Regen, and Shell.
  During the second battle, Dark Ixion can no longer counter, and his attacks now inflict
Confuse instead of Sleep in addition to Armor Break and Mental Break as before. He
uses his normal Overdrive, but Thor's Hammer is quite weak—17,100 to 19,308 damage—although
it inflicts Full Break and its damage can only be reduced by another aeon's Shield.
Dark Ixion's Overdrive gauge increases by 5% when using Thundaja, 10% when using an
attack in the second battle, and 10% when targeted by an ability.
Out of all the Original Creations, Dark Aeons, and Penance combined, the only evadable attacks
are Dark Ixion's physical attacks. Dark Ixion is also the most accurate enemy in the game,
making a combined total of 290 Evasion + Luck required to ensure dodging any evadable
attack in the game; it does not matter whether this is 255 Evasion and 35 Luck, or
35 Evasion and 255 Luck, or anywhere in-between.
Dark Ixion is unique in that the party can escape from the battle with Flee.
This can be done in both encounters.
STRATEGY:
  As in the other Dark Aeon battles, it is best to use Auto-Life or call an aeon when the enemy's
Overdrive gauge is full, although the Full Break effect from Ixion's Overdrive can be cured
with Dispel. He is especially weak to Armor Break.
  Dark Ixion has a low HP stat, so he can be defeated quickly by using the strongest
Overdrives several times. The party should have extremely high Agility and Luck. Very high
Strength, Defense, and Magic Defense are also useful.
If the player has a relatively weak party that would die after one hit of any of Dark Ixion's moves,
two characters can be equipped with Auto-Phoenix. If the player brings out an aeon when
Dark Ixion's Overdrive gauge is full in the second battle, they will be fine as Dark Ixion
has no other attack that attacks more than one opponent. Dark Ixion can be taken down by
simply using strong physical attacks, although Dark Ixion will counter. The second battle
is easier as Ixion will no longer counterattack, and most of the original strategy applies,
but his Thor's Hammer can slay the party unless they summon an aeon or have well over 19,309 HP.
Evade & Counter allows the party to reliably evade Dark Ixion's physical attack.
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