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GENERAL INFORMATION:

  When she is alone, her Overdrive is Mega-Graviton, which deals 43.75% of all
characters' maximum HP, and is considered magical damage. It causes several
status ailments: Doom, Slow, Sleep (for 99 turns), Darkness (for 99 turns)
and Silence (for 99 turns).

Dark Cindy's special attack is Camisade, which deals 116,554 to 131,609 HP worth of
physical damage, meaning it can be cut with physical buffs and Def+% auto-abilities.

STRATEGY:

  It helps if the entire party has Accuracy, Agility, Strength, and Defense
at 255, and Luck at 80 or higher. As long as she is fought alone, Cindy is
easy to defeat. If the party has the Auto-Phoenix armor ability, they will
not have much trouble.

  Another strategy when fighting her alone is to have at least two characters
with Auto-Phoenix and Ribbon, make sure all three party members have high
stats, and are all hitting for 99,999 damage. Dark Cindy has no Evasion, so
regular attacks are guaranteed to hit. Auto-Phoenix will keep all members
alive, seeing as Dark Cindy's regular attacks target a single character,
and Ribbon will protect two characters from the status ailments of
Mega-Graviton, allowing them to heal the unprotected character.
Auto-Haste is not necessary, but will allow more turns.











GENERAL INFORMATION:

  Dark Sandy's regular attacks are powerful and inflict Petrification. When she
is alone, or only with Dark Mindy, Dark Sandy's Overdrive is Mega-Graviton,
which deals 43.75% of all characters maximum HP and is considered magical
damage. It causes several status ailments: Doom, Slow, Sleep (for 99 turns),
Darkness (for 99 turns) and Silence (for 99 turns).

  When she is with Mindy and Cindy, the trio will use the deadly Delta Attack
executed only by Dark Cindy, which always deals 99,999 damage per hit (6 total)
and removes Auto-Life.

  Dark Sandy's special move is Razzia that deals 169,710 to 191,631 physical-
damage, meaning it can be reduced with physical buffs and Def+% auto-abilities.
It also removes Auto-Life.

STRATEGY:

  It's best for the entire party to have Accuracy, Agility, Strength, and Defense
at 255, and Luck at 120+, with HP of at least 30,000. As long as Sandy is fought
alone, she is easy to defeat. If the party has the Auto-Phoenix armor ability,
they will not have much trouble.

When fighting the three sisters together, to avoid an instant Game Over at the start of
battle, the Magus Sisters aeon must be summoned, just in case other attacks before
Delta Attack kill the aeon before their purpose is served. Doublecasting Ultima
deals a lot of damage to all sisters at once, and it can be mimicked with Copycat.












GENERAL INFORMATION:

  As long as she is fought alone, Dark Mindy is easier to defeat compared to her
sisters when fought alone but should not be underestimated. Passado targets one
character, consisting of 15 hits, so as long as at least two party members have
the Auto-Phoenix ability, the attack is not so dangerous.

  When she is alone, or only with Sandy, her Overdrive is Mega-Graviton. It causes magical
fractional damage at 43.75% of target's max HP, as well as several status ailments:
Doom, Slow, Sleep (for 99 turns), Darkness (for 99 turns) and Silence (for 99 turns).
Occasionally, Dark Mindy will also use Calamity to inflict Curse, Poison, Full Break,
Darkness and Silence on one target.

  When Mindy is fought alongside both Sandy and Cindy, the trio will use their deadly
Delta Attack Overdrive executed only by Dark Cindy, which always deals 99,999 damage
per hit (6 total) and removes Auto-Life. Mindy has the least HP, but her Evasion is so
high that she is difficult to hit unless the player has high Luck or uses 5x Aim-
(possibly combined with 5x Luck).

STRATEGY:

  The entire party would optimally be stat-maxed (except for Magic unless using Ultima
against the entire trio), and if the player plans to use physical attacks, Luck should
ideally be very high. If the sisters are fought together, Dark Mindy can be left for
last as she takes the least number of attacks. Sandy could be killed first as she has
less HP than Cindy. Alternatively, the player could focus on attacking Dark Mindy first.

  Dark Mindy is the most evasive enemy in the game, and is the sole reason for having 230 Luck;
205 Luck is required to never miss her, which increases to 220 if under Darkness, while 230 is
needed to ensure critical hits without fail. The Aim, Luck and Jinx abilities could also be used
to hit her reliably without needing high Luck.

  When fighting all three sisters at once, the Magus Sisters always use Delta Attack as their
opening move, so the player will need a character with First Strike on their weapon-
(either Yuna or another character who switches out for her) and summon the Magus Sisters
to take the hit. Doublecasting Ultima damages all of them greatly if the party has good
Magic stats. Anima's Oblivion also does good damage but can only be used once in the
battle since Anima will be killed after using her Overdrive. One strategy would be to
focus attacks on Dark Mindy (physical attacks are enough for this, if they can hit her)
until the sisters are about to get their turns, then summon Anima to use Oblivion,
hopefully killing Dark Mindy. Once she falls, the battle will become easier.