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AeonsInfoIfrit Ixion Shiva Anima Valefor Yojimbo Bahamut Magus Sisters
CharactersYunaLulu Tidus Rikku Auron Wakka Kimahri
Legendary WeaponsNirvanaGodhand Caladbolg Masamune Spirit Lance Onion Knight World Champion    
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THE CALM LANDSNebiros, Skoll, Shred, Flame Flan, Mech Scouter, Ogre, Coeurl, Chimera Brain, Malboro, Anacondaur, Defender X, Magic Urn, Nidhogg, Dark Element, Ghost, Defender, Valaha, Epaaj, Imp, Mech Hunter, Thorn, Yowie
OBJECTIVES:
KEY ITEMS:
ITEMS:
CAMPSITE  The first part of this section starts in Macalania Woods. After saving yourgame, head south through the crossroads and go past Kimahri to find Yuna.
  In the morning, the group heads south. You should first return to the campsite
THE SOUTHERN CALM LANDS  Upon entering the Calm Lands, head west down the incline and Maechen willgive you a brief history of the region if you desire. Upon reaching the base of the valley, you can visit Rin's Travelling Agency and purchase some very handy, but expensive, weapons.
THE CENTRAL AREA  There's a large, circular area in the center of the Calm Lands with an Al-Bhed trading post and a Save Sphere. Upon entering, the party encounters Father Zuke, a retired summoner. On the far left side of the outpost is an Al Bhed with a message from Cid.
BELGEMINE'S CHALLENGE  Head southwest from the circular area to encounter Belgimine once again.She will call Shiva this time. You can easily win this battle by summoning Ifrit, and healing itself with fire spells. For defeating Belgimine this time, you receive thirty Power Spheres and the Aeon's Soul. This key item enables you to use inventory items to increase attributes for your aeons.
THE NORTHERN CALM LANDS  Travel to the extreme northwest corner of the Calm Lands. Carefully searchthe area to find the Al Bhed Primer vol. XXIII near the cliff's edge.
  Move directly east along the cliff from the primer's location and speak to
CHOCOBO TRAINING  To ride a chocobo across the expansive Calm Lands, you need to train oneproperly. This involves racing the chocobo from start to finish in under 12.8 seconds. Since the chocobo is wild and tries to steer off the path, it's somewhat difficult to manage this. However, if you can meet the required time limit, you receive a prize and permission to ride a chocobo across the Calm Lands. Afterward, you will receive additional prizes whenever you manage to beat your best time. Here is a rundown of prizes:
Wobbly Chocobo - Elixir - X-Potion
REMIEM TEMPLE  You can reach Remiem Temple with the help of a chocobo. Ride back tothe south entrance of the Calm Lands, and head east to the cliff above the two treasure chests. While still on the chocobo, examine the chocobo feather on the ground to make the chocobo leap into a new area of the Calm Lands. After dismounting the bird, run up the path to Remiem.
  On the far left side is a sphere that explains how to race chocobos around
  During the first race, don't worry about opening any treasure chests or
  Inside Remiem Temple, Belgemine waits to challenge Yuna. After gaining all
LEAVING THE CALM LANDS  When you're ready to leave the Calm Lands, exit through the northeastcanyon and use the Save Sphere on the right. The party then meets up with Seymour's minions.
DEFENDER X
  After the battle, move to the right side of the bridge. There is a sharp descent
  It is also where you can find the Rusty Sword, which is needed to acquire
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