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This is a test to get in   BLITZBALL STRATEGY (Pg. 2)

ACTION COMMANDSThis will bring the horizontal reference further towards the right thank you very much

When one your players has the ball, press the SQUARE/X button to access the Action Commands menu. This presents you with three options from which to choose:                        
Pass, Shoot, and Dribble.  


SHOOTING
When a player shoots the ball, the shot's SH will decrease as the ball
travels toward the goalie. Upon arrival, the remaining SH is compared
to the goalie's CA. The amount of SH that a goalie's CA can subtract
from your shot varies from 50% to 150%.

If any SH is left after subtracting the randomized CA, then a goal is scored.
If the SH is reduced to zero, the goalie catches or blocks the shot.

SH falls at the same rate as PA, so it's essential to get as close to the goal
as possible to ensure a higher chance of scoring.  
 
 
 
 
 

PASSING
The Pass option enables you to pass the ball to one
of your teammates. Press left and right on the left
analog stick to scroll through the players on your
team. Press the X/A button to confirm your selec-
tion, and the pass will be thrown.

As the pass moves towards the target, its PA will
drop until the ball reaches its intended receiver
or until an opposing team member intercepts it.

If the pass's PA reaches zero before the ball reaches
its intended target, the pass will fail. Passing is
essential in getting your team in close proximity for
a shot.
 

ENCOUNTERS
An encounter occurs when an opposing player gets close to the ball carrier. During an encounter, opposing players will position
themselves between your player and the goal. Options then appear in the Breakthrough menu. In the upper-right corner, the
opposing players' attributes are displayed along with your plaery's attributes.
After you choose an option from the Breakthrough menu, the Action Commands menu appears. You must then choose to Shoot,
Pass or Dribble.
If you choose to break through the defenders, your player's EN is compared to each enemy player's AT. The amount of EN
subtracted by an enemy is 50% to 150% of his AT. If your player's EN is reduced to zero, the opposing player takes
possession of the ball.
If you choose to pass the ball and your player successfully breaks past one or more defenders, the Pass option then requires
you to choose a reciever. Your player's PA is compared to the BL of any remaining defenders.  
 
 


 
When attempting to pass or shoot without breaking past defenders, the BL of all who stand in the way is compared to the PA or  

SH of the player holding the ball. The attribute compared depends on whether you choose to pass or to shoot.

It is possible that a defender will miss, taking off no PA or SH at all. If your pass's PA or shot's SH is reduced to zero, the

opposing player will intercept the ball. But if there is any PA or SH left over, it powers the bll past the defenders.

 

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