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This is test to get middleBLITZBALL STRATEGY (Pg. 6) |
LEARNING AND USING TECHNIQUES
As mentioned earlier, a player must be at Level 3 or higher to use techniques, so you must play a few games just to meet this requirement. When a player becomes able to equip   techniques, a blank slot appears below that player's name on the Technique setup screen.     |
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LEARNING TECHNIQUES (TECHCOPY) For a player to learn a technique, they must wait until the marked opponent performs it. At a certain point during the execution of the techniques, the word "Techcopy!" flashes in the upper-left corner of the screen. If you press X/A before it disappears, the player who marked the opponent has a chance of learning the technique. A chime indicates success.
If your player is too far below the level of the opponent, they cannot learn that technique. You do not have to be in the Mark formation to capture a technique. In fact, the |
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TIPS FOR SUCCESSFUL TECHCOPY   - Don't set more than two of your players to mark a single enemy, because only one player can successfully learn a technique at a time.
  - Let the enemy perform the technique. If you mark an opposing team's player to learn their "Volley Shot," |
  - Remember to take a players' levels into consideration.     If a Level 5 player is trying to learn a technique from a Level 12 player, they won't have much luck.
  - Don't forget that the sixth player on the opposing |
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USING TECHNIQUESplace holder to move this text to the right of the screen |
Once your players learn techniques, they must equip them before each half in order to use them during the match. Different techniques do different things, and are used in different situations. Some are performed automatically, others are constantly in effect, and still others help with offense and defense.
To use offensive techniques like Nap Pass or Jecht Shot, simply choose the appropriate command from the Action
Techniques can be used on defense as well. A new menu appears when an opponent has the ball and attempts to
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Automatic techniques have a chance of triggering when necessary, and they incur any applicable HP cost when performed.
Some techniques are always active. They cost HP to equip, |
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KEY TECHNIQUESplace holder to move this text to the right of the screen Select one of your team members on the data screen, and three techniques are listed below them. These are the plater's Key techniques. Each time a player learns a key technique, more techniques become available for him to learn. Key techniques must be learned in a certain order. If the first one is not learned, the second one will not become available even if an opponent possesses it. |
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