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This is test to get middleBLITZBALL STRATEGY (Pg. 3) |
STATUS AILMENTS
  During an encounter, your player may become inflicted with a status effect from an enemy technique. Once your players know the required abilities, you can inflict enemies with status ailments, too. The three status ailments are poison, slep and wither.     |
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POISON Venom techniques poison the target, accelerating their           HP loss while they have the ball, and impeding HP recovery. When afflicted with Pile Venom, a player loses shooting techniques first followed by tackling and passing techniques. |
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SLEEP Nap techniques will put the target to sleep. The target's mini-map marker turns blaack to indicate this. Sleeping players awaken after a certain aamount of time elapses. If a goal is scored, or after being hit by           a pass. |
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WITHER Each Wither technique reduces one attribute of the target by half. Affected attributes are colored blue instead of yellow. The effect wears off over time or at the end of the half. bringing this up. |
PLAYER MOVEMENTwere going to bring this hoprizontal reference further towards the right here thank you
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Pressing TRIANGLE/Y during a game brings up the Movement menu. If your team has the ball, you will have three options: Auto, Manual A, and Manual B.
The computer controls player movement in Auto, the default setting. Manual A and Manual B allow you to control the player
When you choose a Manual option, the Formation menu also appears. The default number of formations your team starts with is |
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NORMAL FORMATION Normal is basically a zone defense, where your players           go after the ball carrier once he gets close, and pursue them for as long as they can keep up with him. bringing this up. |
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MARK MODE In Mark Mode your players cover only the opponent           assigned them in the pre-match setup screen, regard- less of whether that opponent has the ball or not. bringing this up. |
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RIGHT SIDE OR LEFT SIDE With right or Left Side formations, your players play a zone defense on that side of the playing area. They leave the other side relatively undefended, but no one can get through the side they are on. |
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